AI Insights · Timothy · October 2025
Top 5 Slime Games on Android in South America: Q3 2025
Discover the performance trends of the top slime games on Android in South America during Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the top slime games on the Android platform in South America showcased diverse performance trends. Here’s a closer look at how these popular apps fared, based on data from Sensor Tower.
My Talking Slimy - Slime Buddy experienced a consistent revenue stream, peaking at approximately $6.7K at the end of September. Weekly downloads remained robust, fluctuating between 17K and 23K, while active users hovered around 115K, showing a mild increase by the quarter's end.
Bruno – My Talking Slime Pet saw impressive download numbers, peaking at over 115K in late September. Revenue was modest but steady, averaging around $110, while active users remained consistently above 700K throughout the quarter.
Super Slime Simulator: DIY Art had varied download figures, with highs of 71K in early July. Revenue saw a notable peak of $105 at the end of September. Active user numbers declined initially but stabilized around 260K towards the quarter's end.
Slime Games for Teens maintained a minimal revenue presence, with a peak of $28 in late June. Despite zero downloads reported, active users decreased steadily from 63 to 21.
Super Big Slime: Black Hole 3D saw a decline in downloads, from over 17K in early July to around 8K by September's end. Revenue remained low, peaking at $33 in early August. Active users showed a slight decline, ending the quarter with just under 300K.
For more detailed insights into these trends, visit Sensor Tower.